Domain
Node Data | |
|---|---|
Display name | |
Domain | |
Internal name | |
Node_GrainSim_Domain | |
Inheritances | |
| Node_GrainSim_Domain | |
Inputs | |
Domain | |
int |
Size |
float |
Gravity |
toggle |
Wall |
Grain | |
float |
Mass |
slider |
Volume |
float |
Hardening |
float |
Granular |
Simulation | |
float |
Timestep |
bool |
Sleepable |
float |
Sleep Threshold |
float |
Stiffness (K) |
slider |
Poisson |
Outputs | |
struct |
Domain |
Create domain for GrainSim simulation.
Properties
| Domain | |
| Size | Domain dimension (domain is always square shaped). |
| Gravity | Domain gravity. |
| Wall | Define solid wall around domain boundary. |
| Grain (global grain property) | |
| Mass | Grain mass. |
| Granular | Control how solid the grain will act. Setting it to 0 will make group of grains moves as one solid object. Setting to 1 means each grain |
| can moves fluidly. | |
| Simulation | |
| Timestep | Amount of time moved per update step. (Not recommend adjusting this value as it's extremely sensitive and can causes grain to 'explode'. Use update iteration to control animation speed.) |

































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































